Vendeholt Reacts Patched -

Still, the community feels the loss. As one YouTuber put it: “They patched the soul out of the combat system.” The biggest question on everyone’s mind: Is Vendeholt’s content career over?

One promising discovery: using a specific shield bash during a stagger animation creates a 2-frame window that behaves similarly to the old react. It’s not the same, but it’s close. This is the question haunting every Eldenfall fan. If players loved the Vendeholt React, why remove it? vendeholt reacts patched

Speedrunning forums have erupted. The Eldenfall Any% world record (currently held by a Vendeholt-inspired runner, LupineDash ) used the React mechanic on three key bosses. Without it, the record will likely be 40% slower. Still, the community feels the loss

For fans of technical speedruns, glitch hunting, and high-level game mastery, few names carry as much weight as . Known for dissecting game mechanics with surgical precision, Vendeholt’s “reacts” series—where instant, frame-perfect responses to enemy actions were showcased—became the gold standard for high-skill gameplay. But last week, the gaming community was hit with a shockwave: the feature that enabled those incredible reaction shots has been patched out. It’s not the same, but it’s close

So, “vendeholt reacts patched” isn’t an obituary. It’s a transition. The react is dead. Long live the react. Was the patch justified, or did the developers ruin the game’s most exciting mechanic? Share your thoughts below, and don’t forget to subscribe to Vendeholt’s channel for the upcoming “Ghost Reacts” series.

However, history shows that when one door closes, the glitch-hunting community kicks down a window. Within weeks, someone—maybe Vendeholt, maybe a new challenger—will find the next frame-perfect exploit. The name will change, the damage numbers will adjust, but the spirit will remain.

This is the largest group. Within 48 hours of the patch, new Discord servers like “Post-Vendeholt Tech” and “Reaction Hunters” have sprung up. Players are already testing other game states—ledge cancels, spell-queue interrupts, even audio-based triggers.