Trident Survival V2 Script Best May 2026

runService.RenderStepped:Connect(function() if player.Character and player.Character:FindFirstChild("RightHand") then local tool = player.Character:FindFirstChildOfClass("Tool") if tool and tool.Name == "Trident" then local startPos = player.Character.RightHand.Position local direction = mouse.Hit.Position - startPos local distance = direction.Magnitude -- Draw predictive arc for i = 0, 10 do local t = i / 10 local bezierPoint = startPos + (direction * t) + Vector3.new(0, -4.9 * t * t, 0) local clone = line:Clone() clone.Parent = workspace clone.Position = bezierPoint game:GetService("Debris"):AddItem(clone, 0.05) end end end end) end

If you are a visual learner, Neptune’s Gaze is the best Trident Survival V2 script for you. It focuses entirely on rendering data your eyes cannot naturally process. trident survival v2 script best

-- Feature 4: Auto-Retrieve if SETTINGS.AutoRetrieve then game:GetService("ReplicatedStorage").Events.TridentThrow.OnClientEvent:Connect(function() task.wait(0.3) -- Simulate pressing 'F' to retrieve game:GetService("VirtualInputManager"):SendKeyEvent(true, "F", false, game) task.wait(0.05) game:GetService("VirtualInputManager"):SendKeyEvent(false, "F", false, game) end) end runService

local player = game.Players.LocalPlayer local mouse = player:GetMouse() local runService = game:GetService("RunService") What if you could see every incoming trident

-- Feature 3: Water Speed Stabilizer if SETTINGS.WaterSpeedBoost > 1 then local humanoid = player.Character and player.Character:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = 16 -- Default land speed end

-- Configuration (Adjust these for safety) local SETTINGS = AutoParry = true, ParryWindow = 0.8, -- In seconds (Vanilla is 0.3) ShowTrajectory = true, WaterSpeedBoost = 2.2, -- Vanilla swim speed is 1.0 AutoRetrieve = true

But what if you could level the playing field? What if you could see every incoming trident before it leaves your opponent’s hand, or auto-parry the killing blow that has killed you a hundred times before?