In Ray Controller -> Environment -> Set Ambient Intensity to 0.0 . Anime exists in a void; there is no soft bounce light.
Enter the workflow.
"Hair shadows look like a helmet." Solution: In PMX Editor, separate the hair's front, back, and sidelocks into different "Material groups." Assign them slightly different toon IDs so the shadow cuts at different angles. toon shader mmd
Light creates a smooth gradient from bright white to deep black. Skin looks soft and oily; metals look reflective. In Ray Controller -> Environment -> Set Ambient
"The toon shadow lines are jagged/aliased." Solution: Under the Display tab in Ray Controller, turn on Anti-aliasing (FXAA) to High. Also, render at 1920x1080 even if your final is 720p; downscaling smooths cel edges. In Ray Controller ->