No. There is no magic software that instantly rewrites Java bytecode into Bedrock's C++ addon format.
They are two completely different codebases written in different programming languages (Java vs. C++). So, can you convert a .jar file directly into a .mcaddon file? convert jar to mcaddon work
Create BP/blocks/ruby_ore.json :
"format_version": "1.20.0", "minecraft:block": "description": "identifier": "moreores:ruby_ore", "register_to_creative_menu": true , "components": "minecraft:loot": "loot_tables/blocks/ruby_ore.json", "minecraft:destructible_by_mining": "seconds_to_destroy": 3 , "minecraft:map_color": "#ff0000", "minecraft:material_instances": "*": "texture": "ruby_ore", "render_method": "opaque" MCADDON files are for Bedrock Edition (Windows 10/11,
If you have been in the Minecraft modding scene for a while, you know the golden rule: JAR files are for Java Edition (PC/Mac). MCADDON files are for Bedrock Edition (Windows 10/11, iOS, Android, Xbox, PS4/5). | "minecraft:behavior.flee_sun": "speed_multiplier": 1.2 |
| Java AI Task (Pseudocode) | Bedrock Component | | :--- | :--- | | if (player.distance < 10) attack(); | "minecraft:behavior.melee_attack": "speed_multiplier": 1.5 | | if (health < 20) flee(); | "minecraft:behavior.flee_sun": "speed_multiplier": 1.2 |
