160 Upd: Botw Update
| | Version 1.5.0 | Version 1.6.0 | |----------|------------------|------------------| | Fast travel load time (Hateno to Gerudo) | 18.3 sec | 17.9 sec (-0.4 sec) | | Blood moon spawning (in-game hours) | 2h 48m (realistic) | No change | | Crash rate (10 hrs play, no reset) | 2 crashes | 0 crashes | | Menu overload (durability transfer) | Works | Works (identical) |
— Hyrule Historian Tech
If you’re a or plan to transfer data to Tears of the Kingdom (the sequel recognizes certain BotW save flags like the Master Cycle Zero), update to 1.6.0. botw update 160 upd
| | Reality | |----------|--------------| | Adds new weather patterns | ❌ No change to dynamic weather | | Nerfs Durability Transfer | ❌ Durability transfer (via menu overloading) still works in 1.6.0 | | Removes Trial of the Sword Skew Glitch | ❌ Skew clipping is still possible – Nintendo only patched the "infinite hearts" variant | | Improves frame rate in Korok Forest | ❌ Korok Forest on Switch still drops to ~20 FPS. This is a hardware limit. | | | Version 1
Five years after its initial release, Nintendo rolled out update Version 1.6.0 (often searched as "BOTW update 160 upd" or "Ver. 1.6.0" ). While the gaming world had largely moved on to Tears of the Kingdom , this patch surprised the community. It wasn’t just another bug fix—it was a quiet but significant update that bridged the gap between BotW and its sequel. | Five years after its initial release, Nintendo